old_gravity/client.py

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2020-01-27 16:21:31 +01:00
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Sun Jan 26 17:50:16 2020
@author: suwako
"""
import sys, pygame, time, random, socket
from colorama import Fore, Style
import numpy as np
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import gzip
import json
import multiprocessing
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def debug(*s): print("[D ] : " +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def info(*s): print(Fore.GREEN +
Fore.LIGHTGREEN_EX +
"[I -] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def warn(*s): print(Fore.MAGENTA +
"[W ~] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def error(*s): print(Fore.RED +
Fore.LIGHTRED_EX +
"[E !] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
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level = 0
BUFFER_SIZE = 4096
CONTINUE = b'\x00'
END = b'\xFF'
for i in range(level):
exec("debug info warn error".split()[i] + "= lambda *x: None")
def lookahead(iterable):
it = iter(iterable)
last = next(it)
for val in it:
yield last, CONTINUE
last = val
yield last, END
def chunked(size, source):
for i in range(0, len(source), size):
yield source[i:i+size]
def handle(conn, queues):
try:
data = bytes()
while True:
in_data = conn.recv(BUFFER_SIZE)
if in_data == b"":
info("Socket closed remotely")
break
if in_data[0] == CONTINUE[0]:
data += in_data[1:]
elif in_data[0] == END[0]:
decompressed = gzip.decompress(data+in_data[1:]).decode('utf8')
queues['in'].put(json.loads(decompressed))
else :
warn("Invalid chunk received !!")
send(conn, {'error':True, 'content':"INV_CHUNK"})
break
finally:
info("Closing socket")
conn.close()
def send(conn, data_obj):
data = gzip.compress(bytes(json.dumps(data_obj), encoding='utf8'))
for chunk, info in lookahead(chunked(BUFFER_SIZE - 1, data)):
conn.sendall(info + chunk.ljust(BUFFER_SIZE - 1, b'\x00'))
class Client(object):
def __init__(self, hostname, port):
self.hostname = hostname
self.port = port
self.queues = {'in':multiprocessing.Queue(),
'out':multiprocessing.Queue()}
def start(self):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
info(f"Connecting to {self.hostname}:{self.port}.")
self.socket.connect((self.hostname, self.port))
self.handler = multiprocessing.Process(target=handle,
args=(self.socket,
self.queues))
self.handler.start()
send(self.socket, {'type':'Hello', 'content':{'player_name':"Suwako"}})
self.handler.join()
finally:
info("Exiting.")
self.socket.close()
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if __name__ == "__main__":
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client = Client("localhost", 9001)
client.start()