Initial Commit

This commit is contained in:
Suwako Moriya 2020-01-27 16:21:31 +01:00
parent 08a70ecf63
commit 1e27e28a39
Signed by: SuwakoMmh
GPG Key ID: A27482B806F13CD5
4 changed files with 267 additions and 0 deletions

48
client.py Executable file
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Sun Jan 26 17:50:16 2020
@author: suwako
"""
import sys, pygame, time, random, socket
from colorama import Fore, Style
import numpy as np
def debug(*s): print("[D ] : " +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def info(*s): print(Fore.GREEN +
Fore.LIGHTGREEN_EX +
"[I -] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def warn(*s): print(Fore.MAGENTA +
"[W ~] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def error(*s): print(Fore.RED +
Fore.LIGHTRED_EX +
"[E !] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
if __name__ == "__main__":
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect(("localhost", 9000))
data = b"some data"
sock.sendall(data)
result = sock.recv(1024)
print(result)
sock.close()

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87
main.py Executable file
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Sat Jan 25 20:54:34 2020
@author: suwako
"""
import sys, pygame, time, random
import numpy as np
pygame.init()
black=(0,0,0)
size = width, height = 1366, 720
TICK_RATE=60
camera=np.array([0.,0.])
origin=camera=np.array([0.,0.])
follow=0
screen = pygame.display.set_mode(size)
class satellite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("intro_ball.gif").convert_alpha()
self.position = self.image.get_rect()
self.speed=np.array([0.,0.])
self.pos = np.array([0.,0.])
self.mass=1
self.G=0.0000001
def tick(self, camera=np.array([0.,0.]), origin=np.array([0.,0.])):
self.pos += self.speed
def apply(self, camera=np.array([0.,0.]), origin=np.array([0.,0.])):
self.position.x, self.position.y = map(int, self.pos-camera-origin)
def apply_gravity(self, elements):
for element in elements:
if element != self:
d=(element.pos - self.pos )
u=d/np.linalg.norm(d)
norm = self.G * element.mass*(d[0]**2+d[1]**2)
self.speed+=norm*u
premier = satellite()
#premier.position.center = (width/2, height/2)
tick=(time.time(), time.time(), 0)
def clip(val, minval, maxval):
return min(max(val, minval), maxval)
elements=[satellite() for _ in range(3)]
for element in elements:
element.pos=np.array([random.randint(0,width), random.randint(0,height)], dtype='float64')
element.speed=np.array([random.randint(0,50), random.randint(0,50)], dtype='float64')
elements[1].pos= np.array([float(width/2), float(height/2)])
elements[0].pos= np.array([float(width/4), float(height/4)])
elements[0].speed[1]=10
elements[1].mass=100
elements[2].mass=30
keys=set()
while 1:
dtick=tick
tick=(tick[0], time.time(), int((time.time() - tick[0])*TICK_RATE))
dtick=tick[2] - dtick[2]
if dtick>2:
print(dtick)
for _ in range(dtick):
for event in pygame.event.get():
#print(event.type)
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
keys.update({event.key})
print(event.key)
if event.key == 102:
follow = (follow + 1)%len(elements)
if event.type == pygame.KEYUP:
if event.key in keys:
keys.remove(event.key)
screen.fill(black)
for key in keys:
if key in [275,276,273,274]:
exec("camera" + ("[0]+","[0]-","[1]-","[1]+")[[275,276,273,274].index(key)] + "=30")
for element in elements:
element.apply_gravity(elements)
element.tick(camera=camera)
origin=elements[follow].pos
for element in elements:
element.apply(camera=camera, origin=origin)
screen.blit(element.image, element.position)
pygame.display.flip()
time.sleep(0.001)

132
server.py Executable file
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Sun Jan 26 17:50:25 2020
@author: suwako
"""
import sys, multiprocessing, socket, time
if sys.platform == 'win32':
import multiprocessing.reduction
from colorama import Fore, Style
import numpy as np
def debug(*s): print("[D ] : " +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def info(*s): print(Fore.GREEN +
Fore.LIGHTGREEN_EX +
"[I -] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def warn(*s): print(Fore.MAGENTA +
"[W ~] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
def error(*s): print(Fore.RED +
Fore.LIGHTRED_EX +
"[E !] : " +
Style.RESET_ALL +
str(', '.join(map(str, s))) +
Style.RESET_ALL)
level = 1
for i in range(level):
exec("debug info warn error".split()[i] + "= lambda *x: None")
class Satellite():
def __init__(self, pos=np.array([0., 0.]),
speed=np.array([0., 0.]),
mass=1):
self.pos = pos
self.speed = speed
self.mass = mass
self.G = 0.0000001
def tick(self):
self.pos += self.speed
def apply_gravity(self, elements):
for element in elements:
if element.pos != self.pos:
d = element.pos - self.pos
u = d/np.linalg.norm(d)
norm = self.G * element.mass * (d[0]**2 + d[1]**2)
self.speed += norm*u
class Player():
pass
class Map():
def __init__(self):
self.elements = []
def handle(connection, address):
try:
info("Connected at "+ ':'.join(map(str,address)))
while True:
data = connection.recv(1024)
if data == b"":
info("Socket closed remotely at " + ':'.join(map(str,address)))
break
debug("Received data %r" % data)
connection.sendall(data)
debug("Sent data")
except:
warn("Problem handling request")
connection.close()
raise
finally:
debug("Closing socket with " + ':'.join(map(str,address)))
connection.close()
class Server(object):
def __init__(self, hostname, port):
self.hostname = hostname
self.port = port
def start(self):
debug("listening")
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.bind((self.hostname, self.port))
self.socket.listen(1)
while True:
conn, address = self.socket.accept()
process = multiprocessing.Process(target=handle,
args=(conn, address))
process.daemon = True
process.start()
if __name__ == "__main__":
server = Server("0.0.0.0", 9000)
try:
info("Listening")
server.start()
except:
error("Unexpected exception")
for process in multiprocessing.active_children():
info("Shutting down process %r", process)
process.terminate()
process.join()
raise
finally:
info("Shutting down")
for process in multiprocessing.active_children():
info("Shutting down process %r", process)
process.terminate()
process.join()
info("All done")