FoBot/modules/deeptownOptimizer/optimizer.py

66 lines
2.7 KiB
Python

import copy
import datetime
import json
import os
class Optimizer():
def __init__(self):
self.mines = {}
self.items = {}
# get mine stats
with open(os.path.join("modules", "deeptownOptimizer", "mines.json")) as mines:
self.mines = json.load(mines)
# get items stats
with open(os.path.join("modules", "deeptownOptimizer", "items.json")) as items:
self.items = json.load(items)
# Add zero values to mine stat
ores = self.mines["0"].keys()
for area, stats in self.mines.items():
for ore in ores:
if self.mines[area].get(ore) is None:
self.mines[area].update({ore: 0})
def best_mines(self, ore):
if ore not in self.mines["0"].keys():
raise ValueError("{ore} is not a correct ore.".format(ore=ore))
ordered_mines = [(k, v) for k, v in self.mines.items()]
ordered_mines.sort(key=lambda x: x[1][ore], reverse=True)
return ordered_mines
def to_make(self, item, quantity=1):
if item not in self.items.keys():
raise ValueError("{item} is not a correct item.".format(item=item))
number_of_craft = int(quantity / self.items[item]["quantity"])
if number_of_craft % 1 != 0:
number_of_craft = int((number_of_craft // 1) + 1)
time = self.items[item]["time"] * number_of_craft
value = self.items[item]["value"] * number_of_craft * self.items[item]["quantity"]
needed = {}
for resource, quantity in self.items[item]["required"].items():
needed.update({resource: quantity * number_of_craft})
return {"time": time, "value": value, "needed": needed}
def recursive_to_make(self, item, quantity=1):
if item in self.items.keys():
needed = self.to_make(item, quantity)
results = [(item, quantity, needed["time"])]
for needed_item, needed_quantity in needed["needed"].items():
needed_result = self.recursive_to_make(needed_item, needed_quantity)
already_crafted = [result[0] for result in results]
index = 0
for i, q, t in needed_result:
print(i, q, t)
if i in already_crafted:
results[already_crafted.index(i)] = (
results[already_crafted.index(i)][0],
results[already_crafted.index(i)][1] + q,
results[already_crafted.index(i)][2] + t
)
else:
results.append((i, q, t))
index += 1
return results
else:
return [(item, quantity, 0)]