old_gravity/mecha.py

46 lines
1.2 KiB
Python
Executable File

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Mon Jan 27 16:32:02 2020
@author: suwako
"""
import numpy as np
class Mass():
def __init__(self, pos=(0,0), speed=(0,0), mass=1):
self.pos = np.array(pos, dtype='float64')
self.speed = np.array(speed, dtype='float64')
self.mass = mass
self.G = 0.0000001
def tick(self):
self.pos += self.speed
def apply_gravity(self, elements):
for element in elements:
d = element.pos - self.pos
norm_d = np.linalg.norm(d)
if norm_d != 0:
u = d/norm_d
norm = self.G * element.mass * (d[0]**2 + d[1]**2)
self.speed += norm*u
class Player(Mass):
def __init__(self, keys={},
orientation=0,
pos=(0, 0),
speed=(0, 0),
mass=1):
Mass.__init__(self, pos=pos, speed=speed, mass=mass)
self.orientation = orientation
self.actions = {"thrust": False, "fire": False}
self.actions.update(keys)
def action(self, keys):
self.actions.update(keys)
if __name__ == "__main__":
pass