Checkpoiny

This commit is contained in:
Suwako Moriya 2020-01-31 17:44:20 +01:00
parent c4b850e349
commit f13c042eda
Signed by: SuwakoMmh
GPG Key ID: A27482B806F13CD5
6 changed files with 101 additions and 10 deletions

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@ -22,7 +22,8 @@ screen = pygame.display.set_mode(size)
class satellite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("intro_ball.gif").convert_alpha()
self.image = pygame.image.load("assets/ship.png").convert_alpha()
self.image = pygame.transform.scale(self.image, (self.image.get_rect().width*5, self.image.get_rect().height*5))
self.position = self.image.get_rect()
self.speed=np.array([0.,0.])
self.pos = np.array([0.,0.])

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@ -10,14 +10,14 @@ import numpy as np
class Mass():
def __init__(self, pos=(0,0), speed=(0,0), mass=1):
def __init__(self, pos=(0, 0), speed=(0, 0), mass=1):
self.pos = np.array(pos, dtype='float64')
self.speed = np.array(speed, dtype='float64')
self.mass = mass
self.G = 0.0000001
def tick(self):
self.pos += self.speed
def tick(self, origin=np.array((0, 0), dtype='float64')):
self.pos += self.speed - origin
def apply_gravity(self, elements):
for element in elements:
@ -42,5 +42,7 @@ class Player(Mass):
def action(self, keys):
self.actions.update(keys)
if __name__ == "__main__":
pass
pass

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@ -6,9 +6,97 @@ Created on Tue Jan 28 10:54:33 2020
@author: suwako
"""
import mecha
import pygame
import sys
import numpy as np
class Player():
def __init__(self):
self.mass = mecha.Mass()
self.image = pygame.image.load("assets/ship.gif").convert_alpha()
self.position = self.image.get_rect()
class Obj():
def __init__(self, **keyargs):
self.mecha = mecha.Player(**keyargs)
self.image = pygame.image.load("assets/planet.gif")
self.position = self.image.get_rect()
self.dimension = np.array((self.position.width, self.position.height))
def dimension(self):
return np.array((self.position.width, self.position.height),
dtype='float64')
def draw(self,
scale=1,
reference=np.array((0, 0), dtype='float64'),
size=(0, 0)):
npsize=np.array(size, dtype='float64')/(2*scale)
scaled_pos = scale * (self.mecha.pos - reference + npsize)
scaled_dimension = (scale*self.dimension()).astype(int)
scaled_image = pygame.transform.scale(self.image, scaled_dimension)
scaled_position = scaled_image.get_rect()
scaled_position.x, scaled_position.y = map(int, scaled_pos)
screen.blit(scaled_image, scaled_position)
class Star(Obj):
def __init__(self, **keyargs):
self.mecha = mecha.Player(**keyargs)
self.image = pygame.image.load("assets/star.gif")
self.position = self.image.get_rect()
class Planet(Obj):
def __init__(self, **keyargs):
self.mecha = mecha.Player(**keyargs)
self.image = pygame.image.load("assets/planet.gif")
self.position = self.image.get_rect()
class Player(Obj):
def __init__(self, **keyargs):
self.mecha = mecha.Player(**keyargs)
self.image = pygame.image.load("assets/ship.png").convert_alpha()
self.position = self.image.get_rect()
if __name__ == "__main__":
import time
pygame.init()
black = (0, 0, 0)
size = width, height = 1366, 720
TICK_RATE = 60
keys = set()
tick = (time.time(), time.time(), 0)
screen = pygame.display.set_mode(size)
elements = [Player(speed=(-5, 10), pos=(10, 1000)), Player()]
reference = 1
while 1:
dtick = tick
tick = (tick[0], time.time(), int((time.time() - tick[0])*TICK_RATE))
dtick = tick[2] - dtick[2]
if dtick > 2:
print(dtick)
for _ in range(dtick):
for event in pygame.event.get():
#print(event.type)
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
keys.update({event.key})
print(event.key)
# if event.key == 102:
# follow = (follow + 1)%len(elements)
if event.type == pygame.KEYUP:
if event.key in keys:
keys.remove(event.key)
screen.fill(black)
# for key in keys:
# if key in [275,276,273,274]:
# exec("camera" + ("[0]+","[0]-","[1]-","[1]+")[[275,276,273,274].index(key)] + "=30")
for element in elements[::-1]:
element.mecha.apply_gravity([element.mecha for element in elements])
element.mecha.tick(origin=elements[0].mecha.pos)
for element in elements:
element.draw(scale=.1, reference=elements[1].mecha.pos, size=size)
# for element in elements:
# element.apply(camera=camera, origin=origin)
# screen.blit(element.image, element.position)
pygame.display.flip()
time.sleep(0.001)
if tick[2]%60 == 0 : print(elements[1].mecha.pos)