[config] Normalement c'est bon, user ajouté
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dcd36dd13b
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@ -15,7 +15,7 @@ class Channel(BaseType):
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client: BotBase
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client: BotBase
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#: :class:`typing.Optional` [:class:`int`]: Current channel id
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#: :class:`typing.Optional` [:class:`int`]: Current channel id
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value: int
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value: int
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#: :class:`typing.Optional` [:class:`discord.TextChannel`]: Current guild instance
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#: :class:`typing.Optional` [:class:`discord.TextChannel`]: Current channel instance
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channel_instance: typing.Optional[discord.TextChannel]
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channel_instance: typing.Optional[discord.TextChannel]
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def __init__(self, client: BotBase) -> None:
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def __init__(self, client: BotBase) -> None:
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@ -49,7 +49,7 @@ class Channel(BaseType):
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:param value: Value to test
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:param value: Value to test
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:type value: Union[int, discord.TextChannel]
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:type value: Union[int, discord.TextChannel]
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:return: True if guild exists
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:return: True if channel exists
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"""
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"""
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id = value
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id = value
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if isinstance(value, discord.TextChannel):
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if isinstance(value, discord.TextChannel):
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@ -93,7 +93,7 @@ class Channel(BaseType):
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>>> my_channel = Channel(client) #doctest: +SKIP
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>>> my_channel = Channel(client) #doctest: +SKIP
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>>> my_channel.set(valid_id_or_channel) #doctest: +SKIP
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>>> my_channel.set(valid_id_or_channel) #doctest: +SKIP
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>>> my_channel.get() #doctest: +SKIP
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>>> my_channel.get() #doctest: +SKIP
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<discord.guild.Guild at 0x...>
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<discord.channel.TextChannel at 0x...>
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If client is not connected:
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If client is not connected:
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>>> my_channel = Channel(client) #doctest: +SKIP
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>>> my_channel = Channel(client) #doctest: +SKIP
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@ -113,6 +113,7 @@ class Channel(BaseType):
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Return id of channel
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Return id of channel
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:Basic usage:
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:Basic usage:
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>>> my_channel = Channel(client) #doctest: +SKIP
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>>> my_channel = Channel(client) #doctest: +SKIP
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>>> my_channel.set(valid_id_or_channel) #doctest: +SKIP
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>>> my_channel.set(valid_id_or_channel) #doctest: +SKIP
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>>> my_channel.to_save() #doctest: +SKIP
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>>> my_channel.to_save() #doctest: +SKIP
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@ -113,6 +113,7 @@ class Guild(BaseType):
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Return id of guild
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Return id of guild
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:Basic usage:
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:Basic usage:
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>>> my_guild = Guild(client) #doctest: +SKIP
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>>> my_guild = Guild(client) #doctest: +SKIP
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>>> my_guild.set(valid_id_or_guild) #doctest: +SKIP
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>>> my_guild.set(valid_id_or_guild) #doctest: +SKIP
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>>> my_guild.to_save() #doctest: +SKIP
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>>> my_guild.to_save() #doctest: +SKIP
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@ -11,9 +11,9 @@ if typing.TYPE_CHECKING:
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class Role(BaseType):
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class Role(BaseType):
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#: :class:`BotBase`: Client instance for checking
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#: :class:`BotBase`: Client instance for checking
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client: BotBase
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client: BotBase
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#: :class:`typing.Optional` [:class:`int`]: Current channel id
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#: :class:`typing.Optional` [:class:`int`]: Current role id
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value: int
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value: int
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#: :class:`typing.Optional` [:class:`discord.Role`]: Current guild instance
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#: :class:`typing.Optional` [:class:`discord.Role`]: Current role instance
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role_instance: typing.Optional[discord.Role]
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role_instance: typing.Optional[discord.Role]
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def __init__(self, client: BotBase) -> None:
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def __init__(self, client: BotBase) -> None:
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@ -47,15 +47,15 @@ class Role(BaseType):
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:param value: Value to test
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:param value: Value to test
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:type value: Union[int, discord.Role]
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:type value: Union[int, discord.Role]
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:return: True if guild exists
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:return: True if role exists
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"""
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"""
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id = value
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id = value
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if isinstance(value, discord.TextChannel):
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if isinstance(value, discord.Role):
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id = value.id
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id = value.id
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if not self.client.is_ready():
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if not self.client.is_ready():
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self.client.warning(f"No check for channel {value} because client is not initialized!")
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self.client.warning(f"No check for role {value} because client is not initialized!")
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return True
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return True
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if self.client.get_channel(id):
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if self.client.get_role(id):
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return True
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return True
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return True
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return True
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@ -91,7 +91,7 @@ class Role(BaseType):
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>>> my_role = Role(client) #doctest: +SKIP
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>>> my_role = Role(client) #doctest: +SKIP
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>>> my_role.set(valid_id_or_role) #doctest: +SKIP
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>>> my_role.set(valid_id_or_role) #doctest: +SKIP
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>>> my_role.get() #doctest: +SKIP
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>>> my_role.get() #doctest: +SKIP
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<discord.guild.Guild at 0x...>
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<discord.role.Role at 0x...>
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If client is not connected:
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If client is not connected:
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>>> my_role = Role(client) #doctest: +SKIP
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>>> my_role = Role(client) #doctest: +SKIP
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@ -100,17 +100,18 @@ class Role(BaseType):
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23411424132412
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23411424132412
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:return: Role object if client is connected, else id
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:return: Role object if client is connected, else id
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:rtype: Union[int, discord.Guild]
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:rtype: Union[int, discord.Role]
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"""
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"""
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if self.channel_instance is None:
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if self.role_instance is None:
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self._update()
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self._update()
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return self.channel_instance or self.value
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return self.role_instance or self.value
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def to_save(self) -> int:
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def to_save(self) -> int:
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"""
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"""
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Return id of channel
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Return id of role
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:Basic usage:
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:Basic usage:
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>>> my_role = Role(client) #doctest: +SKIP
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>>> my_role = Role(client) #doctest: +SKIP
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>>> my_role.set(valid_id_or_role) #doctest: +SKIP
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>>> my_role.set(valid_id_or_role) #doctest: +SKIP
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>>> my_role.to_save() #doctest: +SKIP
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>>> my_role.to_save() #doctest: +SKIP
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@ -144,9 +145,9 @@ class Role(BaseType):
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def _update(self):
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def _update(self):
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if self.client.is_ready() and self.role_instance is None:
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if self.client.is_ready() and self.role_instance is None:
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self.channel_instance = self.client.get_role(self.value)
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self.role_instance = self.client.get_role(self.value)
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else:
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else:
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self.channel_instance = None
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self.role_instance = None
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def __repr__(self):
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def __repr__(self):
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return f'<config_types.discord_types.Channel object with value {self.value}>'
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return f'<config_types.discord_types.User object with value {self.value}>'
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@ -1,36 +1,153 @@
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from __future__ import annotations
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from __future__ import annotations
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import typing
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import typing
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from config.config_types.base_type import BaseType
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import discord
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from config.config_types.base_type import BaseType
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if typing.TYPE_CHECKING:
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if typing.TYPE_CHECKING:
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from bot_base import BotBase
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from bot_base import BotBase
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class User(BaseType):
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class User(BaseType):
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#: :class:`BotBase`: Client instance for checking
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client: BotBase
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client: BotBase
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#: :class:`typing.Optional` [:class:`int`]: Current user id
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value: int
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#: :class:`typing.Optional` [:class:`discord.User`]: Current user instance
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user_instance: typing.Optional[discord.User]
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def __init__(self, client):
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def __init__(self, client: BotBase) -> None:
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self.value = None
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"""
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Base User type for config.
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:param BotBase client: Client instance
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:Basic usage:
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>>> User(client) #doctest: +SKIP
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<config_types.discord_type.User object with value None>
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"""
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self.value = 0
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self.user_instance = None
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self.client = client
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self.client = client
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def check_value(self, value):
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def check_value(self, value: typing.Union[int, discord.User]) -> bool:
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"""
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Check if value is correct
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If bot is not connected, always True
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:Basic usage:
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>>> my_user = User(client) #doctest: +SKIP
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>>> my_user.check_value(invalid_id_or_user) #doctest: +SKIP
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False
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>>> my_user.check_value(valid_id_or_user) #doctest: +SKIP
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True
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:param value: Value to test
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:type value: Union[int, discord.User]
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:return: True if user exists
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"""
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id = value
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if isinstance(value, discord.User):
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id = value.id
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if not self.client.is_ready():
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self.client.warning(f"No check for user {value} because client is not initialized!")
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return True
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if self.client.get_user(id):
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return True
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return True
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return True
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def set(self, value):
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def set(self, value: typing.Union[int, discord.User]) -> None:
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if self.check_value(value):
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"""
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self.value = value
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Set value of parameter
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return
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:Basic usage:
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>>> my_user = User(client) #doctest: +SKIP
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>>> my_user.set(valid_id_or_user) #doctest: +SKIP
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>>> my_user.set(invalid_id_or_user) #doctest: +SKIP +IGNORE_EXCEPTION_DETAIL
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Traceback (most recent call last):
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ValueError: ...
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:raise ValueError: if attempt to set invalid value
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:param value: value to set
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:type value: Union[int, discord.User]
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"""
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if not self.check_value(value):
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raise ValueError("Attempt to set incompatible value.")
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raise ValueError("Attempt to set incompatible value.")
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if isinstance(value, discord.User):
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value = value.id
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self.value = value
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self._update()
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def get(self):
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def get(self) -> typing.Union[int, discord.User]:
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return self.value
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"""
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Get value of parameter
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def to_save(self):
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:Basic usage:
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return self.value
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def load(self, value):
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>>> my_user = User(client) #doctest: +SKIP
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>>> my_user.set(valid_id_or_user) #doctest: +SKIP
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>>> my_user.get() #doctest: +SKIP
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<discord.user.User at 0x...>
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If client is not connected:
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>>> my_user = User(client) #doctest: +SKIP
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>>> my_user.set(valid_id_or_user) #doctest: +SKIP
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>>> my_user.get() #doctest: +SKIP
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23411424132412
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:return: User object if client is connected, else id
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:rtype: Union[int, discord.User]
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"""
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if self.user_instance is None:
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self._update()
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return self.user_instance or self.value
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def to_save(self) -> int:
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"""
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Return id of user
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:Basic usage:
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>>> my_user = User(client) #doctest: +SKIP
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>>> my_user.set(valid_id_or_user) #doctest: +SKIP
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>>> my_user.to_save() #doctest: +SKIP
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123412412421
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:return: Current id
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:rtype: int
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"""
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return self.value or 0
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def load(self, value: typing.Union[int, discord.User]) -> None:
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"""
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Load value from config
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:Basic usage:
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>>> my_user = User(client) #doctest: +SKIP
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>>> my_user.set(valid_id) #doctest: +SKIP
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>>> my_user.set(invalid_id) #doctest: +SKIP +IGNORE_EXCEPTION_DETAIL
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Traceback (most recent call last):
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ValueError: ...
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:raise ValueError: if attempt to set invalid value
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:param value: value to set
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:type value: Union[int, discord.User]
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"""
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if self.check_value(value):
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if self.check_value(value):
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raise ValueError("Attempt to load incompatible value.")
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raise ValueError("Attempt to load incompatible value.")
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self.value = value
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self.set(value)
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self._update()
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def _update(self):
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if self.client.is_ready() and self.user_instance is None:
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self.user_instance = self.client.get_user(self.value)
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else:
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self.user_instance = None
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def __repr__(self):
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return f'<config_types.discord_types.User object with value {self.value}>'
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